Planning and Terrain Reasoning

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Abstract

We describe the Zaroff system, a plan-based controller for the player who is "it" in a game of hide and seek. The system features visually realistic human figure animation including realistic human locomotion. We discuss the planner's interaction with a changing environment to which it has limited perceptual access.

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1995

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Center for Human Modeling and Simulation

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2023-05-17T01:08:28.000

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Presented at the 1995 AAAI symposium.

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