Behavioral Conflict and Fairness in Social Networks
Related Collections
Degree type
Discipline
Subject
Funder
Grant number
License
Copyright date
Distributor
Related resources
Author
Contributor
Abstract
We report on a series of behavioral experiments in social networks in which human subjects continuously choose to play either a dominant role (called a King) or a submissive one (called a Pawn). Kings receive a higher payoff rate, but only if all their network neighbors are Pawns, and thus the maximum social welfare states correspond to maximum independent sets. We document that fairness is of vital importance in driving interactions between players. First, we find that payoff disparities between network neighbors gives rise to conflict, and the specifics depend on the network topology. However, allowing Kings to offer "tips" or side payments to their neighbors substantially reduces conflict, and consistently increases social welfare. Finally, we observe that tip reductions lead to increased conflict. We describe these and a broad set of related findings.
Advisor
Date of presentation
Conference name
Conference dates
Conference location
Date Range for Data Collection (Start Date)
Date Range for Data Collection (End Date)
Digital Object Identifier
Series name and number
Volume number
Issue number
Publisher
Publisher DOI
Comments
Judd, S., Kearns, M., & Vorobeychik, Y., Behavioral Conflict and Fairness in Social Networks, Internet and Network Economies-7th International Workshop, WINE 2011, Dec. 2011, doi: http://dx.doi.org/10.1007/978-3-642-25510-6_21 Copyright © 2011, Springer Berlin / Heidelberg

