Behavioral Control for Real-Time Simulated Human Agents

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Granieri, John P
Becket, Welton
Reich, Barry D
Crabtree, Jonathan

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Abstract

A system for controlling the behaviors of an interactive human-like agent and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, as well as a discrete scheduling mechanism for changing behavior over time. A multiprocessing framework executes the behaviors and renders the motion of the agents in real-time. Finally, we discuss the current state of our implementation and some areas of future work.

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1995-04-02

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Center for Human Modeling and Simulation

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2023-05-17T01:20:20.000

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Postprint version. Presented at 1995 Symposium on Interactive 3D Graphics, April 1995, 8 pages.

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