Stereo-Based Environment Scanning for Immersive Telepresence

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Stereo vision
tele-immersion
telepresence
terascale computing

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The processing power and network bandwidth required for true immersive telepresence applications are only now beginning to be available. We draw from our experience developing stereo based tele-immersion prototypes to present the main issues arising when building these systems. Tele-immersion is a new medium that enables a user to share a virtual space with remote participants. The user is immersed in a rendered three-dimensional (3-D) world that is transmitted from a remote site. To acquire this 3-D description, we apply binocular and trinocular stereo techniques which provide a view-independent scene description. Slow processing cycles or long network latencies interfere with the users' ability to communicate, so the dense stereo range data must be computed and transmitted at high frame rates. Moreover, reconstructed 3-D views of the remote scene must be as accurate as possible to achieve a sense of presence. We address both issues of speed and accuracy using a variety of techniques including the power of supercomputing clusters and a method for combining motion and stereo in order to increase speed and robustness. We present the latest prototype acquiring a room-size environment in real time using a supercomputing cluster, and we discuss its strengths and current weaknesses.

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2004-03-01

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Copyright 2004 IEEE. Reprinted from IEEE Transactions on Circuits and Systems for Video Technology, Volume 14, Issue 3, March 2004, pages 304-320. Publisher URL: http://ieeexplore.ieee.org/xpl/tocresult.jsp?isNumber=28496&puNumber=76 This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of the University of Pennsylvania's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.


Copyright 2004 IEEE. Reprinted from IEEE Transactions on Circuits and Systems for Video Technology, Volume 14, Issue 3, March 2004, pages 304-320. Publisher URL: http://ieeexplore.ieee.org/xpl/tocresult.jsp?isNumber=28496&puNumber=76

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