Slice Display for Human Models Constructed With Spheres

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GRASP

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Hunter, Barry B
Phillips, Cary

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Bubblepeople are human figure models built from overlapping spheres. They provide a softer and more realistic representation of the human body than polygon-based models, require fewer primitives, and are easier to articulate. Unfortunately, displaying a body constructed entirely of spheres by conventional rendering techniques is relatively slow. A new slicing algorithm has been implemented which significantly decreases the time required to display solid shaded Bubblepeople as polygon models within a conventional scanline renderer.

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1988-05-10

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University of Pennsylvania Department of Computer and Information Science Technical Report No. MS-CIS-88-54.

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