How Animated Agents Perform Tasks: Connecting Planning and Manipulation Through Object-Specific Reasoning

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object manipulation
motion planning
animation
tools

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Levison, Libby

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Abstract

Creating animations of a human figure performing a task requires that the agent interact with objects in the environment in a realistic way. Agent-object interaction is not completely specified from a task description alone. In this paper we sketch an architecture for the Object-Specific Reasoner (OSR), an intermediate planning module which tailors high-level plans to the specifics of the agent and objects. As plans are elaborated, the OSR generates a sequence of motion directives which are ultimately executed by a simulator. Descriptions of failures can be used to identify possible tools for the agent to use. An Object-Specific Reasoner is necessary in a system which allows an agent, equipped with a set of action behaviors, to interact in a semiautonomous fashion with the world.

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1994-03-01

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Center for Human Modeling and Simulation

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2023-05-17T01:08:42.000

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Presented at Toward Physical Interaction and Manipulation, AAAI Spring Symposium Series, 1994.

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