Curved Path Human Locomotion That Handles Anthropometrical Variety

Loading...
Thumbnail Image

Related Collections

Degree type

Discipline

Subject

animation
human locomotion
walking path
foot prints
algorithm
generalization
trajectory
time complexity

Funder

Grant number

License

Copyright date

Distributor

Related resources

Author

Ko, Hyeongseok

Contributor

Abstract

Human locomotion simulation along a curved path is presented. The process adds a small constant cost (O(1)) to any pre-existing straight line walking algorithm. The input curve is processed by the foot print generator to produce a foot print sequence. The resulting sequence is scanned by the walking motion generator that actually generates the poses of the walking that realizes such foot prints. The two primitives INITIALIZE_STEP and ADVANCE_STEP are used for walking motion generation. INITIALIZE_STEP is activated with the input parameters walker, next_foot_print, left_or_right, and step_duration, just before each step to precompute the trajectories of the center of the body and the ankles. ADVANCE_STEP is called with a normalized time to generate the actual pose at that moment. The normalized time is a logical time, covering zero to one during a complete step.

Advisor

Date Range for Data Collection (Start Date)

Date Range for Data Collection (End Date)

Digital Object Identifier

Series name and number

Publication date

1993

Volume number

Issue number

Publisher

Publisher DOI

relationships.isJournalIssueOf

Comments

University of Pennsylvania Department of Computer and Information Science Technical Report No. MS-CIS-93-13.

Recommended citation

Collection