Badler, Norman IBindiganavale, RamamaniGranieri, John P.Wei, SusannaZhao, Xinmin2023-05-222023-05-221994-05-012007-07-24https://repository.upenn.edu/handle/20.500.14332/36522While interpolating between successive postures of an articulated figure is not mathematically difficult, it is much more useful to provide postural transactions that are behaviorally reasonable and that avoid collisions with nearby objects. We describe such a posture interpolator which begins with a number of pre-defined static postures. A finite state machine controls the transactions from any posture to a goal posture by finding the shortest path of required motion sequences between the two. If the motion between any two postures is not collision free, a collision avoidance strategy is invoked and the posture is changed to one that satisfies the required goal while respecting object and agent integrity.human figure animationmotion controlposture interpolationgoal-directed behaviorcollision avoidance potential fieldsself-collisioncomputer animationPosture Interpolation with Collision AvoidancePresentation