Cassell, JustineBadler, Norman IPelachaud, CatherineSteedman, Mark2023-05-222023-05-221994-10-042007-07-24https://repository.upenn.edu/handle/20.500.14332/36521In the creation of synthetic computer characters, the creators shouldn't have to create or control every move of their life like human agents: for example, during the progress of a search or planning system, responding to knowledge based queries, or portraying autonomous agents during real-time virtual environment simulations. For these automated characters we must generate behavior on the basis of rules abstracted from the study of human behavior.Automatically Generating Conversational Behaviors in Animated AgentsArticle